11 comments on “rsObjectsInPath

  1. Hello,

    I really like this script but couldn’t install it. Is it compatible with Maya 2014? If so, could you tell me how to install. Thanks in advance,

    • Hello, nice to hear it from you.
      This tool is compatible with Maya 2013 and 2014 at least.
      You need put it in the Maya plugins folder. Ex: “C:\Program Files\Autodesk\Maya2014\bin\plug-ins\”
      After this you need open the “Plugin manager” window and activate this plugin, and maybe you need restart Maya.
      When the plugin is active you can see the menu in “Constrain” and “Animate”. You can also use the command “rsObjectsInPathCmd”.

  2. Awesome plug-in! It saves a lot of time and it’s great for immersive animation, which I’m doing right now. Thank You!

  3. Brother you just made my night. THANK YOU SOOOO MUCH. I can confirm the tool works on Maya 2015. Just a bit of rotation issues but nothing I cant fix by hand.

  4. This is really powerful plug-in and I really really love it!
    But seems there are some issues with rotation when I use it in Maya 2014 for x64.

    Issue #1. When I execute the plug-in, the duplicated objects rotate 90 degress on X axis and 180 degrees on Z axis.

    Issue #2. When I rotate to fix the Issue #1, some objects rotate to front while the other rotate to backward even though the X rotation value is 0 or 180 for all of them. This issue seems random because it appeared at my first 2 uses of the plug-in, but it’s not showing up again so far.

    Issue #3. When I play around with the curve(move, rotate, scale, move vertex, etc), the objects roll back to Issue #1, where everybody rotates 90 degrees on X and 180 on Z. The objects still follow the curve: moving around and rotating along the curve perfectly. Only the initial rotations of X and Z axis are fixed at wrong degrees.

    Thank you very much for such wonderful tool.

    • Hi!

      It sounds like a Gimbal lock problem.

      On the other hand, you may think that it is a motion path with its classical problems. The objects constrained by motion path have 2 of its axes dominated by the curve shape, but its third axis is managed by the Motion path’s “World Up Type” parameter. If you want more control you can try to change this parameter to “Object Up” or “Object Rotation Up”.

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